Originally posted by BOCA CONTRA TODOS:I get what you're telling me, but my wording was very specific in my original post. Any further (mis)interpretation falls solely on the eye of the beholder, not my personal opinion. I get what you're telling me, but my wording was very specific in my original post. Highlighted it so any past, present and future sensitivity thay may arise, can be quelled with logic. Meaning the issue is with Steam's suggested price, and my region specifically. In fact, on the very next sentence, I said it's a sad time to be a Steam customer. That does not mean I'm blaming any game company. I said the game's price isn't fair in my region. I'm waiting.įor one, you clearly said that Fabular's price is not "fair" - as opposed to other games that "release with a fair regional price." So this alone directly implies "other devs do good -> Fabular devs do bad."ĭon't get me wrong, not a fan of this new pricing either, to put it mildly, but don't go around mincing words and then trying to look misunderstood =) Hello there. We hope you’ll be excited to see some of the updates we will be implementing before the Early Access launch.Originally posted by BOCA CONTRA TODOS:Please, tell me where I blamed the game companies. Thank you so much to everyone for being so forthcoming with your feedback on the demo. That’s why we’re releasing a Prologue for Fabular: Once Upon a Spacetime, which is out right now! If you have time to wishlist, download and even play it for a little while, that would really help to boost the prologue and help it reach more players. So, many independent developers and publishers are re-releasing their demos as ‘prologues’ to try to reach a wider audience, who may not find the game otherwise. There's also no specific demo forum for discussion. There's no way to publicly share screenshots of the demo, or to notify players that a demo has been updated. Steam is an incredible platform that offers us many opportunities to reach new players, but unfortunately it does have its limitations.Ī demo is particularly limited as it may have its own app ID, but it's very difficult to discover organically.
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